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C2VdaBqBlockPool: support surface switch at protected playback
Originally, protected buffer allocator has restriction that we can only call priorGraphicAllocation() method once for each buffer. But we have to call priorGraphicAllocation() again when switching surface. So surface switching is not supported at protected playback. However, the restriction is relaxed at ag/13461483. This CL removes the protected playback check at surface switching. Bug: 160110407 Test: m -j32 Change-Id: I21154fa9a9f69db1e2eee89f296daae8932239d1
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